A Need for Speed: Racing and Chasing
You may be running from Spire cops or racing other punks for Gizmos, but regardless of your situation or how you got yourself in this mess a "win" condition is necessary. These rules should help facilitate that. These rules were largely inspired by the chase rules presented in Nowhere City Nights by Julian Bernick . Races: 1. A race usually lasts 6 rounds. 2. Add up each Punk's Spirit + Agility and apply the appropriate modifier this is the character’s “Gnar Score”. (For NPCs, a Gnar score of 14 (+1) is the average.) 3. Each driver rolls a d20 (larger vehicles roll lower on the dice chain i.e., A hydroboard rolls a d20 and a Small ship would roll a d16) and adds the Gnar Modifier of the driver. The highest total wins that round. 4. The winner is declared when the first punk reaches 4 consecutive wins or whoever wins the most rounds after the 6th round. Chases: 1. Win conditions are the same as races, except the prize is violence! 2. If at any point ...